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You're reading from  Learning Java by Building Android Games - Third Edition

Product typeBook
Published inMar 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800565869
Edition3rd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Handling syntax and jargon

Throughout this book, we will use plain English to discuss some technical things. I will never expect you to read a technical explanation of a Java or Android concept that has not been previously explained in non-technical language.

So far, on a few occasions, I have asked that you accept a simplified explanation to offer a fuller explanation at a more appropriate time, like I have with classes and methods.

However, the Java and Android communities, as well as the Android developer tutorials online, are full of people who speak in technical terms, and to join in and learn from these communities, you need to understand the terms they use.

So, a good approach is to learn a concept or appreciate an idea using entirely plain-speaking language, but, at the same time, introduce the jargon/technical term as part of the learning process.

Java syntax is the way we put together the language elements of Java, in order to produce code that can be translated...

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Learning Java by Building Android Games - Third Edition
Published in: Mar 2021Publisher: PacktISBN-13: 9781800565869

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton