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You're reading from  Learning Java by Building Android Games - Third Edition

Product typeBook
Published inMar 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800565869
Edition3rd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Meeting the game objects

As we will be starting on the game objects in this chapter, let's add all the graphics files to the project. The graphics files can be obtained from the Chapter 20/drawable folder on the GitHub repo. Copy and paste them all directly into the app/res/drawable folder in the Project Explorer window of Android Studio.

A reminder of how all these objects will behave

This is an important topic that will prepare us for when we discuss design patterns in more detail next. Have a quick look at the following graphics, all of which represent the game objects, so that we have a full understanding of what we will be working with:

Figure 20.1 – Representation of the game objects

Now, we can learn about the Entity-Component pattern.

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Learning Java by Building Android Games - Third Edition
Published in: Mar 2021Publisher: PacktISBN-13: 9781800565869

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton