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Learning D3.js 5 Mapping - Second Edition

You're reading from  Learning D3.js 5 Mapping - Second Edition

Product type Book
Published in Nov 2017
Publisher
ISBN-13 9781787280175
Pages 298 pages
Edition 2nd Edition
Languages
Authors (3):
Thomas Newton Thomas Newton
Profile icon Thomas Newton
Oscar Villarreal Oscar Villarreal
Profile icon Oscar Villarreal
Lars Verspohl Lars Verspohl
Profile icon Lars Verspohl
View More author details

Table of Contents (13) Chapters

Preface 1. Gathering Your Cartography Toolbox 2. Creating Images from Simple Text 3. Producing Graphics from Data - the Foundations of D3 4. Creating a Map 5. Click-Click Boom! Applying Interactivity to Your Map 6. Finding and Working with Geographic Data 7. Testing 8. Drawing with Canvas and D3 9. Mapping with Canvas and D3 10. Adding Interactivity to Your Canvas Map 11. Shaping Maps with Data - Hexbin Maps 12. Publishing Your Visualization with GitHub Pages

Animating the Canvas

One of Canvas's key advantages is animation. While the browser must work hard to re-calculate and re-render many elements retained in a DOM, it is relatively unstressed re-drawing a bitmapped image. In the following section, you will learn how to animate with Canvas. Let's first look at how you do it in a pure, vanilla Canvas way. After that, let's see if we can use D3's transition and life cycle Enter-Update-Exit pattern to help us animate. Both ways will be immensely helpful when building visualizations with D3 and Canvas as you will be able to choose the right technique for your own ideas or complement the two.

Animating the Canvas way

Let's go back to our house and test its...

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