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Learning D3.js 5 Mapping - Second Edition

You're reading from  Learning D3.js 5 Mapping - Second Edition

Product type Book
Published in Nov 2017
Publisher
ISBN-13 9781787280175
Pages 298 pages
Edition 2nd Edition
Languages
Authors (3):
Thomas Newton Thomas Newton
Profile icon Thomas Newton
Oscar Villarreal Oscar Villarreal
Profile icon Oscar Villarreal
Lars Verspohl Lars Verspohl
Profile icon Lars Verspohl
View More author details

Table of Contents (13) Chapters

Preface Gathering Your Cartography Toolbox Creating Images from Simple Text Producing Graphics from Data - the Foundations of D3 Creating a Map Click-Click Boom! Applying Interactivity to Your Map Finding and Working with Geographic Data Testing Drawing with Canvas and D3 Mapping with Canvas and D3 Adding Interactivity to Your Canvas Map Shaping Maps with Data - Hexbin Maps Publishing Your Visualization with GitHub Pages

Drawing the world on a Canvas

Let’s start drawing a globe. This is straightforward, very much building on the preceding chapter.

Setting up

First, you will create a few variables required for initialization. We’ll come back to this list as the application grows, but, for now, it’s lean:

var width = 960,
height = 600,
projectionScale = height / 2.1,
translation = [width / 2, height / 2];

You are setting the width and height of the Canvas as well as the scale and the translation of the globe. Each projection has their own ideal starting scale. You can play with this number to find the right scale. You will use the width and height straight away, setting up the Canvas and its context:

var canvas...
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