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Learning D3.js 5 Mapping - Second Edition

You're reading from  Learning D3.js 5 Mapping - Second Edition

Product type Book
Published in Nov 2017
Publisher
ISBN-13 9781787280175
Pages 298 pages
Edition 2nd Edition
Languages
Authors (3):
Thomas Newton Thomas Newton
Profile icon Thomas Newton
Oscar Villarreal Oscar Villarreal
Profile icon Oscar Villarreal
Lars Verspohl Lars Verspohl
Profile icon Lars Verspohl
View More author details

Table of Contents (13) Chapters

Preface 1. Gathering Your Cartography Toolbox 2. Creating Images from Simple Text 3. Producing Graphics from Data - the Foundations of D3 4. Creating a Map 5. Click-Click Boom! Applying Interactivity to Your Map 6. Finding and Working with Geographic Data 7. Testing 8. Drawing with Canvas and D3 9. Mapping with Canvas and D3 10. Adding Interactivity to Your Canvas Map 11. Shaping Maps with Data - Hexbin Maps 12. Publishing Your Visualization with GitHub Pages

Summary

This chapter has given us a wealth of information regarding SVG. We explained paths, lines, circles, rectangles, text, and some of their attributes. We also covered transformation by scaling and translating shapes. Since this chapter has given us a solid baseline, we can now create complicated shapes. The next chapter will introduce us to D3 and how it is used to manage SVG programmatically. On we go!

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