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Learning D3.js 5 Mapping - Second Edition

You're reading from  Learning D3.js 5 Mapping - Second Edition

Product type Book
Published in Nov 2017
Publisher
ISBN-13 9781787280175
Pages 298 pages
Edition 2nd Edition
Languages
Authors (3):
Thomas Newton Thomas Newton
Profile icon Thomas Newton
Oscar Villarreal Oscar Villarreal
Profile icon Oscar Villarreal
Lars Verspohl Lars Verspohl
Profile icon Lars Verspohl
View More author details

Table of Contents (13) Chapters

Preface 1. Gathering Your Cartography Toolbox 2. Creating Images from Simple Text 3. Producing Graphics from Data - the Foundations of D3 4. Creating a Map 5. Click-Click Boom! Applying Interactivity to Your Map 6. Finding and Working with Geographic Data 7. Testing 8. Drawing with Canvas and D3 9. Mapping with Canvas and D3 10. Adding Interactivity to Your Canvas Map 11. Shaping Maps with Data - Hexbin Maps 12. Publishing Your Visualization with GitHub Pages

Hosting your code on GitHub

In this section, we’ll set you up for the publishing of your visual. We’ll explain a few key terms that will help understand GitHub and its purpose; we create an account, upload our content, and prepare it for publishing. This will be a gentle introduction to GitHub. If you already have an account and know about repositories, committing, pulling, pushing, merging, and branches feel free to jump on to the Publishing your project on GitHub Pages section.

Making sense of some key terms and concepts

Let’s look at some terminology first. If you are a seasoned Git or GitHub user, feel free to skip this introduction.

This is a very high-level introduction to Git and GitHub, and by...

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