(De)select All objects (A) and press Shift + H. Remember that Shift + H hides all but the selected object; however, as no objects are selected, all objects will be hidden to clear the way for what is to come. Add (Shift + A) a cube to the scene.
It is interesting to note that the default cube created by blender is not a unit, that is to say, its sides are not all 1 mm. They are in fact 2 mm each. This makes the default cube less desirable for precise scaling. Fortunately, it is an easy thing to make this cube a unit cube; however, first its dimensions can be used to move it on to the XY plane easily. Only this time a trick will be employed to control how the cube scales in the future. Instead of moving the whole cube up, the individual points will be moved up in the Edit Mode so that the object's origin is left where it is.
Argentina
Australia
Austria
Belgium
Brazil
Bulgaria
Canada
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
France
Germany
Great Britain
Greece
Hungary
India
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Russia
Singapore
Slovakia
Slovenia
South Africa
South Korea
Spain
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine
United States