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You're reading from  C++ High Performance - Second Edition

Product typeBook
Published inDec 2020
Reading LevelIntermediate
PublisherPackt
ISBN-139781839216541
Edition2nd Edition
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Authors (2):
Björn Andrist
Björn Andrist
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Björn Andrist

Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Read more about Björn Andrist

Viktor Sehr
Viktor Sehr
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Viktor Sehr

Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
Read more about Viktor Sehr

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Objects in memory

All the objects we use in a C++ program reside in memory. Here, we will explore how objects are created and deleted from memory, and also describe how objects are laid out in memory.

Creating and deleting objects

In this section, we will dig into the details of using new and delete. Consider the following way of using new to create an object on the free store and then deleting it using delete:

auto* user = new User{"John"};  // allocate and construct 
user->print_name();             // use object 
delete user;                    // destruct and deallocate 

I don't recommend that you call new and delete explicitly in this manner, but let's ignore that for now. Let's get to the point; as the comments suggest, new actually does two things, namely:

  • Allocates memory to hold a new object of the User type
  • Constructs a new User object in the allocated memory space by calling the constructor...
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C++ High Performance - Second Edition
Published in: Dec 2020Publisher: PacktISBN-13: 9781839216541

Authors (2)

author image
Björn Andrist

Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Read more about Björn Andrist

author image
Viktor Sehr

Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
Read more about Viktor Sehr