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You're reading from  C++ High Performance - Second Edition

Product typeBook
Published inDec 2020
Reading LevelIntermediate
PublisherPackt
ISBN-139781839216541
Edition2nd Edition
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Authors (2):
Björn Andrist
Björn Andrist
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Björn Andrist

Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Read more about Björn Andrist

Viktor Sehr
Viktor Sehr
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Viktor Sehr

Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
Read more about Viktor Sehr

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Summary

In this chapter, you have seen how to use C++ coroutines for building generators using the keywords co_yield and co_return. To better understand how C++ stackless coroutines differ from stackful coroutines, we compared the two and also looked at the customization points that C++ coroutines offer. This gave you a deep understanding of how flexible C++ coroutines are, as well as how they can be used to achieve efficiency. Stackless coroutines are closely related to state machines. By rewriting a traditionally implemented state machine into code that uses coroutines, we explored this relationship and you saw how well compilers can transform and optimize our coroutines to machine language.

In the next chapter, we will continue to discuss coroutines by focusing on asynchronous programming and will deepen your understanding of the co_await keyword.

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C++ High Performance - Second Edition
Published in: Dec 2020Publisher: PacktISBN-13: 9781839216541

Authors (2)

author image
Björn Andrist

Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Read more about Björn Andrist

author image
Viktor Sehr

Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
Read more about Viktor Sehr