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You're reading from  C++ High Performance - Second Edition

Product typeBook
Published inDec 2020
Reading LevelIntermediate
PublisherPackt
ISBN-139781839216541
Edition2nd Edition
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Authors (2):
Björn Andrist
Björn Andrist
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Björn Andrist

Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Read more about Björn Andrist

Viktor Sehr
Viktor Sehr
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Viktor Sehr

Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
Read more about Viktor Sehr

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Summary

This chapter presented a number of motivations behind using Range views to construct algorithms. By using views, we can compose algorithms efficiently, and with a succinct syntax, using the pipe operator. You also learned what it means for a class to be a view and how to use range adaptors that turn ranges into views.

A view does not own its elements. Constructing a range view is required to be a constant time operation and all views are evaluated lazily. You have seen examples of how we can convert a container into a view, and how to materialize a view back into an owning container.

Finally, we covered a brief overview of the views that come with the standard library, and the likely future of ranges in C++.

This chapter is the last in the series about containers, iterators, algorithms, and ranges. We will now move on to memory management in C++.

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C++ High Performance - Second Edition
Published in: Dec 2020Publisher: PacktISBN-13: 9781839216541

Authors (2)

author image
Björn Andrist

Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Read more about Björn Andrist

author image
Viktor Sehr

Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
Read more about Viktor Sehr