All guidance systems work on the same principle. They take in a boatload of positional data, compare the data points, and estimate what the multicopter is doing. Keep this in mind: the guidance system has to guess. The difference between systems is how well they guess and how quickly. They all use the same types of sensors, and the difference between the sensors is their accuracy and speed. These are what you need to consider in a guidance system: accuracy and speed. If a guidance system guesses wrong, you could have a Flip of Death or a fly-away on your hands. First, let's take a look at the types of sensors.
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You're reading from Building Multicopter Video Drones
Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
Read more about Ty Audronis
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Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
Read more about Ty Audronis