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You're reading from  Building Multicopter Video Drones

Product typeBook
Published inAug 2014
PublisherPackt
ISBN-139781782175438
Edition1st Edition
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Author (1)
Ty Audronis
Ty Audronis
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Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
Read more about Ty Audronis

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How do multicopters fly?


Multicopters fly by utilizing two basic principles: lift and torque. Multicopters are truly a great exercise in Newtonian Physics (every action has an equal and opposite reaction). In a traditional helicopter, the main rotor spins in one direction. To keep the body from spinning the other way (remember, every action has an equal and opposite reaction), a tail rotor is implemented in order to put a constant pressure on the tail to keep the body stable. A multicopter uses counter-rotating propellers to keep the body stable while the propellers turn.

The axes of rotation on an aircraft are called pitch, yaw, and roll. Pitch is simply pointing the nose of the aircraft up or down. Yaw is turning the aircraft to the left or right. Roll is turning the aircraft such that the sides go up and down (rolling to the left would make an airplane's left wing dip down).

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Published in: Aug 2014Publisher: PacktISBN-13: 9781782175438
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Author (1)

author image
Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
Read more about Ty Audronis