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You're reading from  Building Multicopter Video Drones

Product typeBook
Published inAug 2014
PublisherPackt
ISBN-139781782175438
Edition1st Edition
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Author (1)
Ty Audronis
Ty Audronis
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Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
Read more about Ty Audronis

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Delving into camera gimbals


The term gimbal refers to a point of rotation. The purpose of a camera gimbal is to counter the rotation of the multicopter as it tilts for flight by rotating the camera in the opposite direction on the gimbal. This effectively cancels the rotation of the multicopter and stabilizes the camera. The following image illustrates how the camera remains level even while the multicopter tilts:

So, that takes care of pitch and roll … what about yaw? Yaw works a little differently. Some gimbals only stabilize on two axes (pitch and roll) so that FPV (first person view) flyers can tell which direction they are headed. Older 3-axis gimbals left the camera pointed in one yaw direction, no matter where the multicopter was facing. This could be problematic and confusing if it was flying using FPV. It would be like the cockpit of a helicopter pointed north while the rest of the aircraft faced south. Then, do you push the stick forward to go forward? Or would that make you go...

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Building Multicopter Video Drones
Published in: Aug 2014Publisher: PacktISBN-13: 9781782175438

Author (1)

author image
Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
Read more about Ty Audronis