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Asynchronous Programming in Rust

You're reading from  Asynchronous Programming in Rust

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781805128137
Pages 306 pages
Edition 1st Edition
Languages
Author (1):
Carl Fredrik Samson Carl Fredrik Samson
Profile icon Carl Fredrik Samson

Table of Contents (16) Chapters

Preface 1. Part 1:Asynchronous Programming Fundamentals
2. Chapter 1: Concurrency and Asynchronous Programming: a Detailed Overview 3. Chapter 2: How Programming Languages Model Asynchronous Program Flow 4. Chapter 3: Understanding OS-Backed Event Queues, System Calls, and Cross-Platform Abstractions 5. Part 2:Event Queues and Green Threads
6. Chapter 4: Create Your Own Event Queue 7. Chapter 5: Creating Our Own Fibers 8. Part 3:Futures and async/await in Rust
9. Chapter 6: Futures in Rust 10. Chapter 7: Coroutines and async/await 11. Chapter 8: Runtimes, Wakers, and the Reactor-Executor Pattern 12. Chapter 9: Coroutines, Self-Referential Structs, and Pinning 13. Chapter 10: Creating Your Own Runtime 14. Index 15. Other Books You May Enjoy

Who this book is for

This book is for developers with some prior programming experience who want to learn asynchronous programming from the ground up so they can be proficient in async Rust and be able to participate in technical discussions on the subject. The book is perfect for those who like writing working examples they can pick apart, expand, and experiment with.
There are two kinds of personas that I feel this book is especially relevant to:

  • Developers coming from higher-level languages with a garbage collector, interpreter, or runtime, such as C#, Java, JavaScript, Python, Ruby, Swift, or Go. Programmers who have extensive experience with asynchronous programming in any of these languages but want to learn it from the ground up and programmers with no experience with asynchronous programming should both find this book equally useful.
  • Developers with experience in languages such as C or C++ that have limited experience with asynchronous programming.
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