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Asynchronous Programming in Rust

You're reading from  Asynchronous Programming in Rust

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781805128137
Pages 306 pages
Edition 1st Edition
Languages
Author (1):
Carl Fredrik Samson Carl Fredrik Samson
Profile icon Carl Fredrik Samson

Table of Contents (16) Chapters

Preface 1. Part 1:Asynchronous Programming Fundamentals
2. Chapter 1: Concurrency and Asynchronous Programming: a Detailed Overview 3. Chapter 2: How Programming Languages Model Asynchronous Program Flow 4. Chapter 3: Understanding OS-Backed Event Queues, System Calls, and Cross-Platform Abstractions 5. Part 2:Event Queues and Green Threads
6. Chapter 4: Create Your Own Event Queue 7. Chapter 5: Creating Our Own Fibers 8. Part 3:Futures and async/await in Rust
9. Chapter 6: Futures in Rust 10. Chapter 7: Coroutines and async/await 11. Chapter 8: Runtimes, Wakers, and the Reactor-Executor Pattern 12. Chapter 9: Coroutines, Self-Referential Structs, and Pinning 13. Chapter 10: Creating Your Own Runtime 14. Index 15. Other Books You May Enjoy

Introduction to stackless coroutines

So, we’ve finally arrived at the point where we introduce the last method of modeling asynchronous operations in this book. You probably remember that we gave a high-level overview of stackful and stackless coroutines in Chapter 2. In Chapter 5, we implemented an example of stackful coroutines when writing our own fibers/green threads, so now it’s time to take a closer look at how stackless coroutines are implemented and used.

A stackless coroutine is a way of representing a task that can be interrupted and resumed. If you remember all the way back in Chapter 1, we mentioned that if we want tasks to run concurrently (be in progress at the same time) but not necessarily in parallel, we need to be able to pause and resume the task.

In its simplest form, a coroutine is just a task that can stop and resume by yielding control to either its caller, another coroutine, or a scheduler.

Many languages will have a coroutine implementation...

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