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Asynchronous Programming in Rust

Asynchronous Programming in Rust: Learn asynchronous programming by building working examples of futures, green threads, and runtimes

By Carl Fredrik Samson
$31.99 $21.99
Book Feb 2024 306 pages 1st Edition
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eBook
$31.99 $21.99
Print
$39.99
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$15.99 Monthly

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Product Details


Publication date : Feb 9, 2024
Length 306 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781805128137
Category :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Master asynchronous Rust through examples focusing on key concepts
  • Build a solid understanding of concepts such as coroutines, fibers, futures, and callbacks
  • Explore Rust's futures, craft your own runtime, and excel in handling stacks, ABIs, syscalls, and inline assembly
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Step into the world of asynchronous programming with confidence by conquering the challenges of unclear concepts with this hands-on guide. Using functional examples, this book simplifies the trickiest concepts, exploring goroutines, fibers, futures, and callbacks to help you navigate the vast Rust async ecosystem with ease. You’ll start by building a solid foundation in asynchronous programming and explore diverse strategies for modeling program flow. The book then guides you through concepts like epoll, coroutines, green threads, and callbacks using practical examples. The final section focuses on Rust, examining futures, generators, and the reactor-executor pattern. You’ll apply your knowledge to create your own runtime, solidifying expertise in this dynamic domain. Throughout the book, you’ll not only gain proficiency in Rust's async features but also see how Rust models asynchronous program flow. By the end of the book, you'll possess the knowledge and practical skills needed to actively contribute to the Rust async ecosystem.

What you will learn

Explore the essence of asynchronous program flow and its significance Understand the difference between concurrency and parallelism Gain insights into how computers and operating systems handle concurrent tasks Uncover the mechanics of async/await Understand Rust’s futures by implementing them yourself Implement green threads from scratch to thoroughly understand them

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Feb 9, 2024
Length 306 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781805128137
Category :

Table of Contents

16 Chapters
Preface Packt Packt
Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example code files
Conventions used
Get in touch
Share your thoughts
Part 1:Asynchronous Programming Fundamentals Packt Packt
Part 1:Asynchronous Programming Fundamentals
Chapter 1: Concurrency and Asynchronous Programming: a Detailed Overview Packt Packt
Chapter 1: Concurrency and Asynchronous Programming: a Detailed Overview
Technical requirements
An evolutionary journey of multitasking
Concurrency versus parallelism
The role of the operating system
The CPU and the operating system
Interrupts, firmware, and I/O
Summary
Chapter 2: How Programming Languages Model Asynchronous Program Flow Packt Packt
Chapter 2: How Programming Languages Model Asynchronous Program Flow
Definitions
Threads provided by the operating system
Fibers and green threads
Callback based approaches
Coroutines: promises and futures
Summary
Chapter 3: Understanding OS-Backed Event Queues, System Calls, and Cross-Platform Abstractions Packt Packt
Chapter 3: Understanding OS-Backed Event Queues, System Calls, and Cross-Platform Abstractions
Technical requirements
Why use an OS-backed event queue?
Readiness-based event queues
Completion-based event queues
epoll, kqueue, and IOCP
Cross-platform event queues
System calls, FFI, and cross-platform abstractions
Summary
Part 2:Event Queues and Green Threads Packt Packt
Part 2:Event Queues and Green Threads
Chapter 4: Create Your Own Event Queue Packt Packt
Chapter 4: Create Your Own Event Queue
Technical requirements
Design and introduction to epoll
The ffi module
The Poll module
The main program
Summary
Chapter 5: Creating Our Own Fibers Packt Packt
Chapter 5: Creating Our Own Fibers
Technical requirements
How to use the repository alongside the book
Background information
An example we can build upon
The stack
Implementing our own fibers
Finishing thoughts
Summary
Part 3:Futures and async/await in Rust Packt Packt
Part 3:Futures and async/await in Rust
Chapter 6: Futures in Rust Packt Packt
Chapter 6: Futures in Rust
What is a future?
Leaf futures
Non-leaf futures
A mental model of an async runtime
What the Rust language and standard library take care of
I/O vs CPU-intensive tasks
Summary
Chapter 7: Coroutines and async/await Packt Packt
Chapter 7: Coroutines and async/await
Technical requirements
Introduction to stackless coroutines
An example of hand-written coroutines
async/await
c-async-await—concurrent futures
Final thoughts
Summary
Chapter 8: Runtimes, Wakers, and the Reactor-Executor Pattern Packt Packt
Chapter 8: Runtimes, Wakers, and the Reactor-Executor Pattern
Technical requirements
Introduction to runtimes and why we need them
Improving our base example
Creating a proper runtime
Step 1 – Improving our runtime design by adding a Reactor and a Waker
Step 2 – Implementing a proper Executor
Step 3 – Implementing a proper Reactor
Experimenting with our new runtime
Summary
Chapter 9: Coroutines, Self-Referential Structs, and Pinning Packt Packt
Chapter 9: Coroutines, Self-Referential Structs, and Pinning
Technical requirements
Improving our example 1 – variables
Improving our example 2 – references
Improving our example 3 – this is… not… good…
Discovering self-referential structs
Pinning in Rust
Improving our example 4 – pinning to the rescue
Summary
Chapter 10: Creating Your Own Runtime Packt Packt
Chapter 10: Creating Your Own Runtime
Technical requirements
Experimenting with our runtime
Challenges with asynchronous Rust
The future of asynchronous Rust
Summary
Epilogue
Index Packt Packt
Index
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