Reader small image

You're reading from  Android Game Programming by Example

Product typeBook
Published inJun 2015
Reading LevelIntermediate
Publisher
ISBN-139781785280122
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
John Horton
John Horton
author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

Right arrow

Summary


We achieved lots in this chapter, and indeed it would be simple to quickly add more game objects. Perhaps, an occasional UFO like in the original arcade classic.

In the next chapter we will use what we learned in previous projects to set up collision detection and finish off the game. However, a game with precise, clean, smooth moving lines deserves much more accurate collision detection than we used so far.

So, we will concentrate solely on implementing precise, efficient collision detection that will make our Asteroids simulator complete.

lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Android Game Programming by Example
Published in: Jun 2015Publisher: ISBN-13: 9781785280122

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton