Here is a quick glimpse at the three projects.
Fly Flappy Bird-style with one finger to reach your home planet, while avoiding multiple enemies. Features include:
Basic animation
Home screen
Collision detection
High scores
Simple HUD
One-finger touch screen controls
This is a genuinely tough-to-beat retro style platform game. We have to guide Bob from the underground fire caves through the city, forest, and finally to the mountains. It has four challenging levels. Features include:
More advanced "sprite sheet" character animation
A level builder engine to design your levels in text format
Multiple scrolling parallax backgrounds
Transition between levels
A more advanced HUD
Add loads of extra diverse levels
Sound manager to easily manage sound FX
Pickups
Seek-and-destroy enemy drones
Simple AI scripting for patrolling enemy guards
Hazards such as fire pits
Scenery objects to create atmosphere
This is a classic shooter with retro vector-graphics style visuals. It involves clearing waves of smoothly animated spinning asteroids with a rapid fire gun. Features include:
60 frames per second or better, even on old hardware
An introduction to OpenGL ES 2
Shooter with waves of progressive difficulty
Advanced multiphase collision detection