Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Android Game Programming by Example

You're reading from  Android Game Programming by Example

Product type Book
Published in Jun 2015
Publisher
ISBN-13 9781785280122
Pages 388 pages
Edition 1st Edition
Languages
Author (1):
John Horton John Horton
Profile icon John Horton

Table of Contents (18) Chapters

Android Game Programming by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Player 1 UP 2. Tappy Defender – First Step 3. Tappy Defender – Taking Flight 4. Tappy Defender – Going Home 5. Platformer – Upgrading the Game Engine 6. Platformer – Bob, Beeps, and Bumps 7. Platformer – Guns, Life, Money, and the Enemy 8. Platformer – Putting It All Together 9. Asteroids at 60 FPS with OpenGL ES 2 10. Move and Draw with OpenGL ES 2 11. Things That Go Bump – Part II Index

About the Reviewers

Håvard Kindem is a game developer from Norway who has a long-lived passion for games and game development. He started programming at an early age, which later resulted in an MSc in game technology. During his studies, Håvard became the founding member and CEO of Fallen Leaves Interactive, a group focusing on PC, Xbox, and Android development. The company made games for clients such as KLM Royal Dutch Airlines and contributed to Games4Health.

Currently, Håvard is employed at the National Lottery Association in Norway, where he works as a concept developer. In order to find new exciting products for its about 2.8 million customers, he has, among other things, worked on and published multiple mobile games. Håvard remains an avid gamer, and when he is not busy releasing a new project, he loves to return to the old classics or spend the evenings playing his bass guitar.

José Rodriguez-Rivas is a young game developer. He loves to dream big about his future, often picturing himself as a head developer for a huge game company that he started. He first started developing games using RPG Maker VX Ace when he was in the eighth grade. As soon as he got into high school, he wanted to learn how to actually program a video game. He first learned Java with the libGDX framework, which allows him to port his games to both PC and Android. He is really into web design as well, and has designed two websites, one for his own company, Tiny Country Games (https://tinycountrygames.com/), and another for the Young Entrepreneurs Association of California, YEACAL (http://yeacal.org/). He enjoys learning new things, even if they don't directly relate to game development. For example, he likes to practice instruments such as the guitar, ukulele, and electric bass.

lock icon The rest of the chapter is locked
You have been reading a chapter from
Android Game Programming by Example
Published in: Jun 2015 Publisher: ISBN-13: 9781785280122
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}