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You're reading from  Hands-On Embedded Programming with C++17

Product typeBook
Published inJan 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781788629300
Edition1st Edition
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Maya Posch
Maya Posch
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Maya Posch

Maya Posch is a senior C++ developer with more than 15 years of experience. Discovering the joys of programming early on, and later the joys of electronics, she has always expressed a profound interest in technology, a passion that she gladly shares with others. Describing herself as a C developer who happens to like C++ and Ada, she likes to seek the limits of what can be done with the minimum of code and hardware to accomplish everything that is cool, new, and exciting. She also enjoys FPGA development, AI, and robotics research, in addition to creative writing, music, and drawing.
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Using cross-compilers


Every compiler toolchain consists of a side (frontend) that takes in the source code and a side that outputs the binary format for the target platform (backend). There's no reason why the backend couldn't work on any other platform than the one it's targeting. In the end, one merely transforms text files into sequences of bytes.

Cross-compiling in this fashion is an essential feature with MCU-oriented development, as compiling directly on those MCUs would be highly inefficient. There is, however, nothing magical about this process. In the case of GCC-based and GCC-compatible toolchains, one would still be interacting with the same interfaces on the toolchain, just with the tools usually prefixed with the target platform name to distinguish them from other toolchains for different targets. Essentially, instead of g++ one would use arm-none-eabi-g++

The resulting binaries would be in the format appropriate for that target platform.

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Hands-On Embedded Programming with C++17
Published in: Jan 2019Publisher: PacktISBN-13: 9781788629300

Author (1)

author image
Maya Posch

Maya Posch is a senior C++ developer with more than 15 years of experience. Discovering the joys of programming early on, and later the joys of electronics, she has always expressed a profound interest in technology, a passion that she gladly shares with others. Describing herself as a C developer who happens to like C++ and Ada, she likes to seek the limits of what can be done with the minimum of code and hardware to accomplish everything that is cool, new, and exciting. She also enjoys FPGA development, AI, and robotics research, in addition to creative writing, music, and drawing.
Read more about Maya Posch