Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

UMG Basics

In UE4, the main way to create a game UI is by using the UMG tool. This tool will allow you to make a game UI in the form of Widgets, which can be created using UMG. It will allow you to easily edit your game UI in a visual manner, through UMG's Designer tab, while also allowing you to add functionality to your game UI through UMG's Graph tab.

Widgets are the way UE4 allows you to represent a game UI. Widgets can be basic UI elements such as Buttons, Text elements, and Images, but they can also be combined to create more complex and complete Widgets, such as menus and HUDs, which is exactly what we will be doing in this chapter.

Let's create our first Widget in UE4 using the UMG tool in the next exercise.

Exercise 8.01: Creating a Widget Blueprint

In this exercise, we will be creating our first Widget Blueprint, as well as learning the basic elements of UMG and how we can use them to create a game UI.

The following steps will help you complete...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}