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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Summary

In this chapter, you learned how to use the different aspects of the AI tools offered by Unreal Engine 4, including Blackboards, behavior trees, and AI Controllers. With a combination of both custom created Tasks and default Tasks provided by Unreal Engine 4, and with a Decorator, you were able to have the enemy AI navigate within the bounds of the Nav Mesh you added to your own level.

On top of this, you created a new Blueprint actor that allows you to add patrol points with the use of a Vector array variable. You then added a new function to this actor that selects one of these points at random, converts its location from local space into world space, and then returns this new value for use by the enemy character.

With the ability to randomly select a Patrol Point, you updated the custom BTTask_FindLocation task to find and move to the selected Patrol Point, allowing the enemy to move from each Patrol Point at random. This brought the enemy AI character to a whole...

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