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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Collision Properties

Now that we've taken a look at how collision works, let's go back to the collision settings of the cube we selected in the previous chapter, where we changed its response to the Visibility Channel.

The cube can be seen in the following screenshot:

Figure 6.4: Cube blocking the SightSource of the enemy

With the level open in the editor, select the cube and go to the Collision section of its Details Panel:

Figure 6.5: The changes in the level editor

Here, we can see some options that are important to us:

  • SimulationGeneratesHitEvents, which allows the OnHit events to be called when an object is simulating physics (we'll talk about this later in this chapter).
  • GenerateOverlapEvents, which allows the OnBeginOverlap and OnEndOverlap events to be called.
  • CanCharacterStepUpOn, which allows a character to easily step up onto this object.
  • CollisionPresets, which allows us to...
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