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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Summary

With the enemy set up with the C++ class, Blueprint, and Material, you are ready to move on to the next chapter, where you will create the AI for this enemy by taking advantage of systems such as Behavior Trees in Unreal Engine 4.

From the exercises and activities of this chapter, you learned how to create an Animation Montage that allows the playing of animations. You also learned how to set up an Anim Slot within this montage to categorize it for the player character's upper body.

Next, you learned how to cache the output pose of a state machine by using the Use Cached Pose node so that this pose can be referenced in multiple instances for more complex Animation Blueprints. Then, by learning about the Layered blend per bone function, you were able to blend the base movement pose with the additive layer of the Throw animation by using the Anim Slot.

Lastly, you put together the base of the enemy by creating the C++ class, Blueprint, and other assets so that they...

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