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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Velocity Vectors

Before moving on to the next step, let's explain what you are doing when you get the velocity of the character and promote the vector length of that vector to the Speed variable.

What is velocity? Velocity is a vector that has a given magnitude and a direction. To think about it another way, a vector can be drawn like an arrow. The length of the arrow represents the magnitude, or strength, and the direction of the arrowhead represents the direction. So, if you want to know how fast the player character is moving, you will want to get the length of that vector. That is exactly what you are doing when we use the GetVelocity function and the VectorLength function on the returned velocity vector; you are getting the value of the Speed variable of our character. That is why you store that value in a variable and use it to control the Blend Space, as shown in the following figure, which is an example of vectors. Where one has a positive (right) direction with...

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