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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

ThirdPersonCharacter Blueprint Class

Let's take a look at the ThirdPersonCharacter Blueprint class, which is the Blueprint representing the character that the player controls, and take a look at the Actor Components that it contains.

Go to the ThirdPersonCPP -> Blueprints directory inside Content Browser and open the ThirdPersonCharacter asset:

Figure 1.44: The ThirdPersonCharacter Blueprint class

In a previous section, where we introduced the Components window inside the Blueprint editor, we mentioned Actor Components.

Actor Components are entities that must live inside an Actor and allow you to spread the logic of your Actor into several different Actor Components. In this Blueprint, we can see that there are four visually represented Actor Components:

  • A Skeletal Mesh Component, which shows the UE4 mannequin
  • A Camera Component, which shows where the player will be able to see the game from
  • An Arrow Component, which allows us...
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