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Object???Oriented Programming with Swift 2

You're reading from  Object???Oriented Programming with Swift 2

Product type Book
Published in Jan 2016
Publisher
ISBN-13 9781785885693
Pages 332 pages
Edition 1st Edition
Languages
Author (1):
Gaston C. Hillar Gaston C. Hillar
Profile icon Gaston C. Hillar

Table of Contents (16) Chapters

Object–Oriented Programming with Swift 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Objects from the Real World to Playground 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented Programming and Functional Programming 8. Extending and Building Object-Oriented Code Exercise Answers Index

Exercises


Now that you understand instance properties, type properties, and methods, it is time to spend some time in the Playground creating new classes and instances:

  • Exercise 1: Create the mutable versions of the following three classes that we analyzed in Chapter 1, Objects from the Real World to Playground:

    • Equilateral triangle (The EquilateralTriangle class)

    • Square (The Square class)

    • Regular hexagon (The RegularHexagon class)

  • Exercise 2: Create the immutable versions of the previously created classes

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