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Object???Oriented Programming with Swift 2

You're reading from  Object???Oriented Programming with Swift 2

Product type Book
Published in Jan 2016
Publisher
ISBN-13 9781785885693
Pages 332 pages
Edition 1st Edition
Languages
Author (1):
Gaston C. Hillar Gaston C. Hillar
Profile icon Gaston C. Hillar

Table of Contents (16) Chapters

Object–Oriented Programming with Swift 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Objects from the Real World to Playground 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented Programming and Functional Programming 8. Extending and Building Object-Oriented Code Exercise Answers Index

Building immutable classes


Mutability is very important in object-oriented programming. In fact, whenever we expose mutable properties, we create a class that will generate mutable instances. However, sometimes a mutable object can become a problem, and in certain situations, we want to avoid the objects to change their state. For example, when we work with concurrent code, an object that cannot change its state solves many concurrency problems and avoids potential bugs.

For example, we can create an immutable version of the previous MutableVector3D class to represent an immutable 3D vector. The new ImmutableVector3D class has three immutable instance properties declared with the let keyword instead of the previously used var keyword: x, y, and z. We can create a new ImmutableVector3D instance and initialize the immutable instance properties. Then, we can call the sum method with the delta values for x, y, and z as arguments.

The sum public instance method receives the delta values for x,...

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