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Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
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Jaime Kelly
Jaime Kelly
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Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

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Using Pose Mode

These bones aren’t of much use if we can’t bend them to our will. Enter pose mode. As the name might suggest, this mode allows us to pose bones. We need to enter Pose mode, select a bone, and rotate it. You should already have a rough idea of how to do this, but here are step-by-step instructions:

  1. Press Tab or use the dropdown to enter Pose mode.
  2. Left-click on any bone and take note of the outline.
  3. Press R to rotate the selected bone, using your mouse to rotate:
Figure 2.10 – Rotating bone (FK)

Figure 2.10 – Rotating bone (FK)

Take note of how rotating a bone will affect the bones above it but not below it. Bending the bones one by one is known as Forward Kinematics (FK). We will be able to compare it to IK later.

Just like how we can limit transforms to an axis by pressing G to grab and pressing Z to limit to the Z axis, we can do this in pose mode too!

More on transforms

Using a single press of an axis while transforming...

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3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly