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You're reading from  3D Character Rigging in Blender

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
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Author (1)
Jaime Kelly
Jaime Kelly
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Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

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Summary

After reading this chapter, you should now have a good idea of what bones and rigs look like and how they can translate (move) and transform (scale).

We then moved on to installing Blender from the official website. It’s important you only install trusted software, as there are a fair number of websites that offer Blender; however, you will find all of them (apart from the official website) contain malware. Finally, we finished the chapter by showing a handy screenshot of some labeled UI elements; again, this isn’t too important currently because we will cover important UI elements when necessary.

This was a short chapter just to get you up to speed with some basic terminology and ideas about rigging. It’s pretty much all there is for the hands-off theory that we will cover; the rest of the book will be an all-practical approach to learning rigging in Blender. If you’re not sure about anything we have covered, you don’t need to worry...

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3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly