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3D Character Rigging in Blender
3D Character Rigging in Blender

3D Character Rigging in Blender: Bring your characters to life through rigging and make them animation-ready

By Jaime Kelly
€26.99
Book Apr 2024 164 pages 1st Edition
eBook
€20.99 €13.99
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eBook
€20.99 €13.99
Print
€26.99
Subscription
€14.99 Monthly

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Product Details


Publication date : Apr 5, 2024
Length 164 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781803238807
Vendor :
Blender Foundation
Category :
Concepts :
Table of content icon View table of contents Preview book icon Preview Book

3D Character Rigging in Blender

Part 1: An Introduction

In the first part of this book, we will look at setting up Blender and familiarize ourselves with both Blender and the common terminology used within both Blender and rigging. This part will also overlap with Part 2, featuring more technical work.

This part has the following chapters:

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Key benefits

  • Learn how to use automatic and manual weight painting to merge skin and bone
  • Enhance any rig with a sweeping host of automatic controls and aids for animation
  • Keep your rigs efficient and clean for an optimal end user experience
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.

What you will learn

Understand the basic terminology of rigging and learn how to create and modify rigs Find out how bones interact with topology Get to grips with weight painting through the mesh Know when and how to add constraints such as Inversion Kinetics, Point To, and Child Of Make rigs visually appealing with advanced techniques such as shape keys and bone drivers Familiarize yourself with advanced techniques used by industry leaders

What do you get with Print?

Product feature icon Instant access to your digital eBook copy whilst your Print order is Shipped
Product feature icon Black & white paperback book shipped to your address
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
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Buy Now

Product Details


Publication date : Apr 5, 2024
Length 164 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781803238807
Vendor :
Blender Foundation
Category :
Concepts :

Table of Contents

14 Chapters
Preface Chevron down icon Chevron up icon
Part 1: An Introduction Chevron down icon Chevron up icon
Chapter 1: Introduction to Rigs and Terminologies Chevron down icon Chevron up icon
Chapter 2: Starting with Bones Chevron down icon Chevron up icon
Part 2: Rigging Chevron down icon Chevron up icon
Chapter 3: Using Weighting Tools to Give Life to a Mesh Chevron down icon Chevron up icon
Chapter 4: Beginning the Rigging Process Chevron down icon Chevron up icon
Chapter 5: Getting Started with Weight Painting Chevron down icon Chevron up icon
Part 3: Advanced Techniques Chevron down icon Chevron up icon
Chapter 6: Using IK and Rig Controls Chevron down icon Chevron up icon
Chapter 7: Getting Started with Shape Keys Chevron down icon Chevron up icon
Chapter 8: Beyond the Basics Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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