Reader small image

You're reading from  Unity Cookbook - Fifth Edition

Product typeBook
Published inNov 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781805123026
Edition5th Edition
Languages
Tools
Right arrow
Authors (3):
Shaun Ferns
Shaun Ferns
author image
Shaun Ferns

Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
Read more about Shaun Ferns

Sinéad Murphy
Sinéad Murphy
author image
Sinéad Murphy

Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Read more about Sinéad Murphy

View More author details
Right arrow

Flipping a sprite horizontally – using Animator State chart and transitions

In this recipe, we’ll use the Unity animation system to create two states corresponding to two animation clips.

Unity Animator Controllers manage a State Machine to control how and when an animated GameObject should change. At any point in time, a GameObject with an Animator Controller component is either in one state or transitioning between states.

We’ll have one script class that changes localScale according to which animation state is active. There will also be a second script class, which will map the arrow keys to the Horizontal input axis values as a parameter in the State Machine, which will drive the transition from one state to the other.

While this may seem like a lot of work, compared to the previous recipe, such an approach illustrates how we can map from input events (such as key presses or touch inputs) to parameters and triggers in a State Machine.

Getting...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity Cookbook - Fifth Edition
Published in: Nov 2023Publisher: PacktISBN-13: 9781805123026

Authors (3)

author image
Shaun Ferns

Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
Read more about Shaun Ferns

author image
Sinéad Murphy

Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Read more about Sinéad Murphy