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You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
Publisher
ISBN-139781789951752
Edition3rd Edition
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Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Summary

In this chapter, you took a whirlwind tour of Qt Quick, Qt's declarative framework for application development. You learned about the basic visible items that Qt Quick provides as a foundation for application development and how to position items using Qt Quick's layout system, create a simple web browser using a web engine component, and create a simple list using Qt Quick's list view.

Other than that, you also understood about Qt Quick's support for animations and transitions. We saw how to make use of the state construct to change the property of an object based on its current state, but also learned how to make use of the latest SCXML editor to create a much more sophisticated state machine.

Finally, we saw how to link Qt Quick and C++, giving you the best of both worlds in Qt development. By following the example shown in this chapter, we learned...

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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng