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You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
Publisher
ISBN-139781789951752
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Creating the Qt application

Our calculator has a button for each operation. While we could make each button a separate rectangle and MouseArea, it's far easier to make a single QML button that encapsulates the behavior of a button, including the change in appearance when you press on it, the placement of the button label, and so forth.

Create a new QML file by right-clicking on the project and choosing Add New..., and then, from the Qt items, choose QML File (Qt Quick 2). The button is a Rectangle object that contains a second Rectangle object, a Text label for the button, and a MouseArea object that handles button clicks. Name the file Button.qml, and edit it so that it reads as follows:

import QtQuick 2.12 
 
Rectangle { 
    id: button 
 
    width: 64 
    height: 64 
    property alias operation: buttonText.text 
    signal clicked 
 
    color: "green" 
...
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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng