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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from  Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Product type Book
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Pages 162 pages
Edition 1st Edition
Languages
Author (1):
Richard A. Hawley Richard A. Hawley
Profile icon Richard A. Hawley

Working with material layers


The workspace panel, once again, has a layer stack for working with textures called Materials. Similar to other modes we need an active layer for our tools to work.

So before we can work with textures we must have at least one material layer armed, and have a zone assigned to that layer. Go ahead and create a couple of material layers; call them Beach, Plains, and Mountains.

Terrain textures are rendered as layers in the order they sit on the stack. The top-most layer being rendered last.

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