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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from  Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Product type Book
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Pages 162 pages
Edition 1st Edition
Languages
Author (1):
Richard A. Hawley Richard A. Hawley
Profile icon Richard A. Hawley

Tools panel


Located to the right-hand side of the viewport, the tools panel has a lot of features packed into it. Hosting all the content-editing functions, the tools panel is headed by three tabs to select from three kinds of editing. They are given as follows:

  • Terrain

  • World (Roads)

  • Objects (instanced entities)

Most of our work will be done with the Terrain tools. Working from the left-hand side to the right-hand side, the second row of icons are: Create (zone), Modifiers, Selection, Texturing, Details, and Water. This roughly follows the workflow in a GROME project. The Tool panel icons are shown as follows:

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