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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from  Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Product type Book
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Pages 162 pages
Edition 1st Edition
Languages
Author (1):
Richard A. Hawley Richard A. Hawley
Profile icon Richard A. Hawley

Summary


Once we're happy with the overall shape of the island we'll start applying the many texture layers. This is the subject of the next chapter and time to start thinking more about the technical capabilities of our destination game engines. In this chapter, we looked at heightmaps and the wide range of tools in GROME. We looked at how layers interact and modify each other then we went through the creation of selection masks and tools.

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