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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from  Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Product type Book
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Pages 162 pages
Edition 1st Edition
Languages
Author (1):
Richard A. Hawley Richard A. Hawley
Profile icon Richard A. Hawley

The brush tools


The brush tools are near identical to those used for heightmaps and selection masks. The obvious difference is that the ColorBrush tool paints the selected color into the active color layers.

The MaskBrush tool is useful for touching up masked textures. The color value here is a simple intensity slider offering values from 0 to 255. Transparent being 0 and fully opaque being a value of 255.

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