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You're reading from  Ouya Unity Game Development

Product typeBook
Published inOct 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781783559701
Edition1st Edition
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Gary Riches
Gary Riches
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Gary Riches

Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches

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The crash


By 1977, the market was flooded with cheap clones of Pong. Due to the sheer amount of cloned devices, none saw sustainable sales. Companies, faced with obsolete and aging stock, started to sell their systems at a loss causing a crash in the price of the devices and leading to many companies pulling out of the games market. Only two were able to weather the storm, Atari and Magnavox, but both reported losses in 1977 and 1978.

However, in 1978 a new game, Space Invaders, was released by a company named Taito. The game was a huge commercial success allowing Taito to create a US office and paving the way for a renaissance in video games. Atari licensed Space Invaders for their new machine, Atari 2600. This console revived the home video-game market, backed by the success of Space Invaders.

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Author (1)

author image
Gary Riches

Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches