In 1995, the PlayStation console was launched. The hype around the launch and the fact that the machine could produce incredible 3D graphics for the time and output CD quality music meant the console was an instant success. Whereas developers for the PC would have to worry about hardware fragmentation, with the PlayStation all consoles had a standard set of specifications. There was a vibrant console modification scene that set about getting the PlayStation to run programs it wasn't intended to via chipping, a process that involved soldering chips on to the main PlayStation circuit board to circumvent its copy protection schemes. While Sony tried to clamp down on console modification by releasing new hardware revisions, they also acknowledged that there was a real desire to program for their machine.
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You're reading from Ouya Unity Game Development
Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches
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Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches