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You're reading from  Build Stunning Real-time VFX with Unreal Engine 5

Product typeBook
Published inMay 2023
PublisherPackt
ISBN-139781801072410
Edition1st Edition
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Author (1)
Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Hrishikesh Andurlekar

Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.
Read more about Hrishikesh Andurlekar

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Calling Niagara User Exposed settings from Blueprint Actors

Now that we have created a Niagara System, let us start with the blueprint. We will create the blueprint, connect it to the User Exposed parameters, and then expose those parameters as public variables for users to edit them:

  1. Let us start off by creating an Actor Blueprint. Let us call it BP_Fountain.

Figure 11.8: Creating a new Blueprint Actor class and naming it BP_Fountain

  1. We need to add a Niagara particle system component to this. You can choose to dynamically create one using blueprints or keep things simple and add it by clicking on the + Add button in the Components panel. Let us choose the simple way. Rename the component that we added NiagaraFountain.

Figure 11.9: Add a Niagara particle system component and name it NiagaraFountain

  1. In the Details panel, select the NewNiagaraSystem1 particle system we created in the previous section under the...
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Build Stunning Real-time VFX with Unreal Engine 5
Published in: May 2023Publisher: PacktISBN-13: 9781801072410

Author (1)

author image
Hrishikesh Andurlekar

Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.
Read more about Hrishikesh Andurlekar