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You're reading from  Build Stunning Real-time VFX with Unreal Engine 5

Product typeBook
Published inMay 2023
PublisherPackt
ISBN-139781801072410
Edition1st Edition
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Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Hrishikesh Andurlekar

Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.
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Publishing modules and versioning

During development, particle assets are always being worked upon, even when they are being used in production. It may be necessary to release new versions of a module as more features are added to it. Not all particle systems used in production will need to be updated to the latest version of the module because there may be breaking changes where particle systems using the old version of the module stop working when the module is upgraded. Normally, you can manage versions using a version control system. However, when developing Niagara modules, we may need a particular particle system to keep using its old version of the module in production and switch to new versions when desired.

Niagara maintains its own internal versioning system for modules, where you can update version numbers as you update the modules and ensure that we can select what version of the module will be used in production.

Let’s assume that the Presence Detector module...

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Build Stunning Real-time VFX with Unreal Engine 5
Published in: May 2023Publisher: PacktISBN-13: 9781801072410

Author (1)

author image
Hrishikesh Andurlekar

Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.
Read more about Hrishikesh Andurlekar