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You're reading from  Getting Started with Unity 5

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Published inMay 2015
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ISBN-139781784398316
Edition1st Edition
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Dr. Edward Lavieri
Dr. Edward Lavieri
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Dr. Edward Lavieri

Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.
Read more about Dr. Edward Lavieri

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Using Blender to create assets for your game


We previously discussed the ability for us to create assets outside of Unity, export them into a format compatible with Unity, and then import them into our game. In this section, we'll do just that.

There are several tools that can be used to create 3D objects for use in Unity. One of the most commonly used is Blender. Blender is a free and open source 3D modeling program that has an impressive array of capabilities. There are several books and online tutorials that can teach you how to use Blender to create assets. Teaching you how to create them from scratch is beyond the scope of this book.

What we do have time to discuss is how to take a Blender object and export it into a Unity-supported format. Let's do that together by performing the following steps:

  1. If you do not already have a copy of Blender on your computer, download a copy from http://www.blender.org.

  2. Download the corn_stalk.blend file from this book's web page.

  3. Launch Blender.

  4. In Blender...

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Getting Started with Unity 5
Published in: May 2015Publisher: ISBN-13: 9781784398316

Author (1)

author image
Dr. Edward Lavieri

Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.
Read more about Dr. Edward Lavieri