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You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
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ISBN-139781789951752
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Introducing QML performance analysis

Qt Quick applications are supposed to be fast, with smooth and fluid user interfaces. In many cases, this is easy to accomplish with QML; the contributors to QML and the Qt Quick runtime have put a great deal of effort into creating an environment that performs well in a wide variety of circumstances. Sometimes, however, try as you might, you will find that you just can't squeeze the performance out of your application that you'd like. Some mistakes are obvious, such as the following:

  • Doing a lot of compute-intensive tasks between state changes or actions that trigger drawing operations
  • Excessively complex view hierarchies with thousands of elements on display at once
  • Running on very limited hardware (often in combination with the first two problems)

Knuth famously said, "Premature optimization is the root of all evil,"...

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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng