Reader small image

You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
Publisher
ISBN-139781789951752
Edition3rd Edition
Languages
Right arrow
Author (1)
Lee Zhi Eng
Lee Zhi Eng
author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

Right arrow

Localizing special parameters – currencies and dates with QLocale

A common thing you might need to do is localize currencies and dates. Qt makes this easy, although the solution isn't obvious until you've thought about it a bit. Let's try it out.

  1. You need to know about the QString arg method. This replaces an escaped number with the formatted version of its argument. For example, if we write the following:
QString s = QString("%1 %2").arg("a").arg("b"); 

Then, s will contain the string "a b".

  1. You need to know about the toString method of QLocale, which formats its argument in a locale-specific way. So, we could write the following:
QString currencyValue = QString("%1 %2") 
    .arg(tr("$")).arg(QLocale::toString(value, 'g', 2) 

This uses tr to localize the currency symbol and the QLocale...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng