Reader small image

You're reading from  Hands-On Unity Game Development - Fourth Edition

Product typeBook
Published inJan 2024
PublisherPackt
ISBN-139781835085714
Edition4th Edition
Tools
Right arrow
Authors (2):
Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

Juan Gabriel Gomila Salas
Juan Gabriel Gomila Salas
author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas

View More author details
Right arrow

Using events and instructions

Now that we have a script, we are ready to do something with it. We won’t implement anything useful in this chapter, but we will settle the base concepts to add interesting behavior to the scripts we are going to create in the next chapters.

In this section, we are going to cover the following concepts:

  • Events and instructions in C#
  • Events and instructions in visual scripting
  • Using fields in instructions

We are going to explore the Unity Event System, which will allow us to respond to different situations by executing instructions. These instructions will also be affected by the value of the editor. Finally, we are going to discuss common scripting errors and how to solve them. Let’s start by introducing the concept of UnityEvents in C#.

Events and instructions in C#

Unity allows us to create behavior in a cause-effect fashion, which is usually called an event system. An event is a situation that...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Hands-On Unity Game Development - Fourth Edition
Published in: Jan 2024Publisher: PacktISBN-13: 9781835085714

Authors (2)

author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas