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You're reading from  Hands-On Unity Game Development - Fourth Edition

Product typeBook
Published inJan 2024
PublisherPackt
ISBN-139781835085714
Edition4th Edition
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Authors (2):
Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

Juan Gabriel Gomila Salas
Juan Gabriel Gomila Salas
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Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas

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Summary

In this chapter, we discussed several lighting topics, such as how Unity calculates lights and shadows, how to deal with different light sources such as direct and indirect lighting, how to configure shadows, how to bake lighting to optimize performance, and how to combine dynamic and static lighting so that the lights aren’t disconnected from the world they affect. This was a long chapter, but lighting deserves that. It is a complex subject that can improve the look and feel of your scene drastically, as well as reduce your performance dramatically. It requires a lot of practice, and here, we tried to summarize all the important knowledge you will need to start experimenting with it. Be patient with this topic; it is easy to get incorrect results, but you are probably just one checkbox away from solving it.

Now that we have improved all we can in the scene settings, in the next chapter, we will apply a final layer of graphic effects using the Unity post-processing...

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Hands-On Unity Game Development - Fourth Edition
Published in: Jan 2024Publisher: PacktISBN-13: 9781835085714

Authors (2)

author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas