Reader small image

You're reading from  Hands-On Unity Game Development - Fourth Edition

Product typeBook
Published inJan 2024
PublisherPackt
ISBN-139781835085714
Edition4th Edition
Tools
Right arrow
Authors (2):
Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

Juan Gabriel Gomila Salas
Juan Gabriel Gomila Salas
author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas

View More author details
Right arrow

Manipulating scenes

A scene is one of the several types of files (also known as assets) in our project. Other types of files include scripts for code, audio files, 3D models, and textures, among others. A “scene” can be used for different things according to the type of project, but the most common use case is to separate your game into whole sections, with the most common ones being the following:

  • The main menu
  • Level 1, Level 2, Level 3, etc.
  • A victory screen and a lose screen
  • A splash screen and a loading screen

In this section, we will cover the following concepts related to scenes:

  • The purpose of a scene
  • The Scene view
  • Adding our first GameObject to a scene
  • Navigating the Scene view
  • Manipulating GameObjects

So, let’s take a look at each of these concepts.

The purpose of a scene

The idea of separating your game into scenes is so that Unity can process and load just the...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Hands-On Unity Game Development - Fourth Edition
Published in: Jan 2024Publisher: PacktISBN-13: 9781835085714

Authors (2)

author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas