Reader small image

You're reading from  Hands-On Unity Game Development - Fourth Edition

Product typeBook
Published inJan 2024
PublisherPackt
ISBN-139781835085714
Edition4th Edition
Tools
Right arrow
Authors (2):
Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

Juan Gabriel Gomila Salas
Juan Gabriel Gomila Salas
author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas

View More author details
Right arrow

Summary

In this chapter, we explored the basic concepts that you will use while creating scripts. We discussed the concept of a script’s assets and how the C# ones must inherit from MonoBehaviour to be accepted by Unity to create our own scripts. We also saw how to mix events and instructions to add behavior to an object and how to use fields in instructions to customize what they do. All of this was done using both C# and visual scripting.

We just explored the basics of scripting to ensure that everyone is on the same page. However, from now on, we will assume that you have basic coding experience in some programming language, and you know how to use structures such as if, for, array, and so on. If not, you can still read through this book and try to complement the areas you don’t understand with a C# introduction book, as you need.

In the next chapter, we are going to start seeing how we can use what we have learned to create movement and spawning scripts.

...
lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Hands-On Unity Game Development - Fourth Edition
Published in: Jan 2024Publisher: PacktISBN-13: 9781835085714

Authors (2)

author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas