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Professional JavaScript for Web Developers - Fourth Edition

You're reading from  Professional JavaScript for Web Developers - Fourth Edition

Product type Book
Published in Nov 2019
Publisher Wiley
ISBN-13 9781119366447
Pages 1144 pages
Edition 4th Edition
Languages
Author (1):
Matt Frisbie Matt Frisbie
Profile icon Matt Frisbie

Table of Contents (37) Chapters

COVER
FOREWORD
INTRODUCTION 1 What Is JavaScript? 2 JavaScript in HTML 3 Language Basics 4 Variables, Scope, and Memory 5 Basic Reference Types 6 Collection Reference Types 7 Iterators and Generators 8 Objects, Classes, and Object-Oriented Programming 9 Proxies and Reflect 10 Functions 11 Promises and Async Functions 12 The Browser Object Model 13 Client Detection 14 The Document Object Model 15 DOM Extensions 16 DOM Levels 2 and 3 17 Events 18 Animation and Graphics with Canvas 19 Scripting Forms 20 JavaScript APIs 21 Error Handling and Debugging 22 XML in JavaScript 23 JSON 24 Network Requests and Remote Resources 25 Client-Side Storage 26 Modules 27 Workers 28 Best Practices A ES2018 and ES2019 B Strict Mode C JavaScript Libraries and Frameworks D JavaScript Tools INDEX
END USER LICENSE AGREEMENT

BASIC CANVAS USAGE

The <canvas> element requires at least its width and height attributes to be set in order to indicate the size of the drawing to be created. Any content appearing between the opening and closing tags is fallback data that is displayed only if the <canvas> element isn't supported. For example:

<canvas id="drawing" width="200" height="200">A drawing of something.</canvas>

As with other elements, the width and height attributes are also available as properties on the DOM element object and may be changed at any time. The entire element may be styled using CSS as well, and the element is invisible until it is styled or drawn upon.

To begin drawing on a canvas, you need to retrieve a drawing context. A reference to a drawing context is retrieved using the getContext() method and passing in the name of the context. For example, passing "2d" retrieves a 2D context object:

let drawing = document.getElementById...
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